Reborn

Hey everybody, it’s Anthony here. It’s been a while since I’ve been able to do posts about my Blender work, but after a long wait, I got some free time to do something.

I wasn’t necessarily trying to make a grand project or something that really has a significant meaning to it. I just wanted to see if I still had my rhythm and knowledge of Blender. My idea was to create something that was difficult to do, but not too extreme. So here is my result:

Texture Testing 2_0003

I was never able to do rust before and another significant problem I had was that I couldn’t make realistic textures. An example of a texture is the floor in this picture. Before, I would’ve just taken the wood image and pasted it onto the plane which serves as a floor. But now, I have taken multiple bumpmaps from the wooden image using Crazybump (link:¬†http://www.crazybump.com).

I was able to extract a normal map, displacement map, specular map and 2 others. All of these maps serve their own purpose (describing it here would be agonizingly long) and if used correctly, give the result of a realistic, or at least better looking, floor and rust; in this case.

I can’t wait to apply these skills to future projects as this makes a huge difference in the result. Thank you all for checking this out and I’ll be back soon with more projects, hopefully even better. Let me know what you think by commenting below!

 

 

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